Трансактный анализ - Риторические игры - "Докажи"

the

https://ridero.ru/books/transaktnyi_analiz_ritoricheskie_igry/

"Prove"

This game was first mentioned by K. Steiner, which he attributed to the class of "violent" games. However, similarly, it can be attributed to the rhetorical.

Psychonomics. Excellence (force). Justice (truthfulness).

Thesis. "Prove that you need it and you're going to get".

Goal. to Refute the arguments.

white is acting from a position of strength and creates artificial scarcity. The deficit can be any resource: stroking, recognition, relationships, sex. "Prove" is played on virtually any "material".

Further, this "deficit" is transferred to "lack of innocence". According to the logic of the rights of either white or black, although in reality regarding their desires both right. If they agree that both are right, then they would have the basis for a compromise.

white is playing from a position of dominance and its strategy is based on the fact that most people feel the need to behave "reasonable" and "truthful." The dominant player requires from the slave player to rationalize his position. When a slave player receives the demand, he lost. Each argument swept aside. If the reasoning is illogical, the dominant player indicates this. If the argument is logical, the dominant player changes the subject with talk and rhetorical tricks. Usually the weaker player takes hours, if not days, to see the weak argument the stronger player, but then it's too late.

Moves. 1. Expressed the desire – the requirement to prove. 2. The proof is a refutation. 3. The triumph of the white surrender black.

Example:

white. I want A.

black. I want B.

white. You'll get a B if prove that you need it.

black. To prove.

white. Rejects the arguments.

black. For rent.

Antithesis.

white. Prove it.

black. I'm not going to prove anything. I don't have to prove anything.

I want this because I want it, and nobody has the right to judge whether I need it or not.

Related game:

Mystery – children's version of "Prove it", often happens in the form of entertainment.

Thesis. If you could tell me the correct answer, I (admit that you are a fit, I admit your right, I will share with you biscuits, etc.)

Example:

white. Give the General Ledger for transactional Analytics!

black. "Games people play".

white. No, it's "Therapy!".

Antithesis.

black. We have here not a kindergarten.

the Antithesis is that to abandon this game.

Amusing example of the "Mysteries" I have heard from a friend. He met in a bar with a girl and after the "libations" invited her to his home. Then she said, "If you'll remember my name, I'll go with you." He couldn't even remember that it seemed or not. Then he said at random and, of course, wrong.

the fact that in this game all depends on the player is white, he will behave honestly or not, whether he likes the answer is black or not.

2) an Interesting situation in the game "Justify". white applies the "Endless Questioning", and if the black will begin to answer new questions "will fall like a horn of plenty," and in this case he lost.

Antithesis. black can ignore the game, to seize the initiative in questioning or embarrass the white games "what are you talking about!" and "Flawed".

Ilya Novikov

!



Рекомендуем Вам похожие статьи:



Что интересного на портале?