Ideas are in the air. Each time you open the workbook to the training, leafing through books like "one hundred and one holiday," I remember the catch gaudiesque "the us is already stolen to us".
This phrase, I often stop myself trying to reinvent the wheel. How much strength it takes to for the umpteenth time to prove, for example, the importance of changing forms of work in class in the middle tier. How often do we buy into the term "innovative technology", "author's technique", "unique program". And do not hiding behind them, another three-wheeled wonder?
At the time, I was struck by one observation: it turns out that many of the exercises that my colleagues and I use in training work, grew out of folk culture. For example, a fairly well-known exercise in consolidation: one of the participants is on the carpet, and on top of it, crosswise, lay three or four people. The task bottom — out, not pushing people, carefully crawling.
In ethnographic research this game called "Pile". Played Russian boys many years before, for example, Popes. And so the story of the game "the sentinel" United in theory, could be the basis for a psychotherapeutic schools. Variants of this game are numerous: "Migalki", "Princes and princesses", "Switch places those who..." — it's countless variations on the same theme. At the origins we are the game "Straps" even in Slavic interpretation has several variations.
for Example, a version in which the strap (the whip) is on the block of wood. Sit around boys and girls. In the center of the circle leading, which was not enough space among the sitting members. He takes a whip from the block of wood and fits any of the participants. Hurts sitting with a whip and he runs into the center of the circle to put the whip on a block of wood. Goal setting party — as soon as possible to run up to the block of wood, grab the whip and "to tag" its host before he will take the vacant chair. If he do not have time, then becomes leading, and goes in search of his next victim. Learn? At least there is read games to know "the Fly", which I have seen in children's recreation camps.
Wprimechatelno that all these games have a common goal — develop attention, dexterity, intelligence of the participants and, in fact, are based on the same scheme. As these traditional Russian village, the game came to Arsenal coaches-psychologists — this is the second question. I can only assume that the most usual way: the presenter selects those exercises that are new to him which he remembered from childhood.
But our yard is not required to fit any purpose and so there are variations, experiments with form, additional rules, and hence meanings. I admit I'm not always sure I can say that the game is a classic, and what I think of only that. Partly this is because the game seldom got in the record, not collected and not graded, in contrast to, say, epics. People just played the old and small, in villages and cities. Someone moved from village to city, from South to North, carrying fun in a new place of residence.
And here comes to the fore an important question: is it permissible to change the game, which involved an entire generation?
on the one hand, culture is an integrated system, each link of which is essential. The game, taken out of context, carries the same sense as the word, devoid of suggestions. An example of this Russian kissing games "Bench", "Barrel", "Handkerchief". To some they seem promiscuity, someone childhood (at the disco-and is not seen), and cultural traditions through these fun implements a particular social choice function partner. Modern man is unlikely to choose a bride, judging only by her behavior during the game. There are lots of criteria! Therefore, the game should be balanced in the understanding of the child is a natural in everyday life, with clear rules, clear purpose.
With the other hand, reproductive, dry, academic approach to the game able to kill the idea of "giant pantry — present creative ideas the future of man" said El'konin. From a practical point of view, it looks like a transformation of the game in each new situation. This alteration occurs for different reasons. First, often a variety of fun exercises and passed from mouth to mouth, which can not change the rules of the game. Second, conditions are not always appropriate — for example, may not be enough chairs for everyone to play. And so there is a version of "Straps" in which the girls sit on the guys lap.
this game is called "Numbers": one guy not enough girls, and he calls her at (unfamiliar group). If he doesn't call the wrong number or is a leading punishes him with a blow of the strap on the knees. If girl gape, she, too, can get acquainted with the strap. But in this version of the game, besides the already above mentioned goal the development of skill and attention appears and paralioi aspect. Remember the guy the girl's number that he liked? Suddenly she will change the room with your roommate and then to entice her to his knees will become even more difficult? But, it would seem that only the chairs are not enough.
And conditions that are crashing down on the head of one and the same game variety — the age of the participants, preferences of the presenter, the degree of familiarity group members, social features. And of course, the goal. Just to play is one thing, training, course, more.
I think that adaptation of the game, there is nothing wrong. Presenter, explaining the rules, in most cases, is that the group before him. What rules should pay more attention on what is not worth mentioning. But translate the game from Russian to Russian can not afford one. It seems to me that only an understanding of specific games as historical units — educational, educational — provides the basis for a game of creativity. It is important to the understanding of the task and priority of each rule, the realization of online games, understanding the result of the game. And so the popular game, in my opinion, are the perfect piggy Bank for each of the trainer — the fun was conceptualized for centuries.
I will Agree that a more representative sample not found — generations succeeded each other, and the form and content varied insignificantly. Moreover, these games have arisen in our midst, in our mentality, and our guys, the rules do not cause surprise or protest. The features of the mentality in this situation play on our side — on personal experience checked: the game "go" and enjoy it.
ethe issue, of course, wider and deeper than is represented here. Separately, you can pay attention to the Genesis games, cultural and historical conditions of their occurrence, the relationship of games with all the formation of culture of the Slavs. However, this applies in the same way games of any nation.
In the General structure of games and exercises used in the psychological work, folk games take a special position. You can, of course, be confined to the mechanical reproduction of collections, and to dig deeper, to think about their work and to exclaim: "Bah! So I intuitively choose training exercises that played to my grandparents! Not without reason!"
And then there is the scope for violent creative activities.
!

