the Growing popularity of transformational games in practice proves their effectiveness as a psychological tool helping the individual to improve various aspects of their lives. In the attempt of structuring and synthesis of the spheres of life of the individual in a qualitative change which can help gaming technology, drew the attention of the practical coincidence of such a list with the model of happiness (well-being) PERMA famous American psychologist Martin Seligman (M. Seligman, 2011). What, then, are the elements of happiness, and what exactly here can help transformational games?
Positive emotions (positive emotions). Let's be honest, the tempo accelerating, many small household operations that we have daily exercise in the process of life, lack of time and other factors contribute to the manifestation of many negative emotions: frustration, irritation, anger, discouragement. In captivity these conditions we often feel tired and the desire to live another endless day. The transformation of this game take us from the world of daily routine in a real world where we live for ourselves, we feel the rapture of living the current moment, where we are passionate about and absorbed in actual game situations, where we are going through and empathize. Playing, we once again remember what it means to experience joy, excitement, pleasure, our palette of feelings again enriched with bright positive emotions that allow us to feel optimism and hope.
Involvement (engagement). in order to be happy, just need to be passionate about. This can be an interesting job, exciting Hobbies. In reality, it is difficult to realize this in connection with the problem of choosing between those that love it, and what's necessary is necessary. Internally, this condition can be expressed in increased fatigue, tension, anxiety. The reason for the unwillingness to make choices that we want, is often the fear of change, inability to fully analyze all components of the choice, to experience, to understand it. The uniqueness of transformational games is that they allow you to safely lose a choice and to feel it on all levels of mental organization, not realizing the choice in reality. Games help us to make a conscious choice in favor of activities we want to do, which will be happy to devote a fleeting and precious time in our lives.
Relationships (relationships). All our lives are connected with social relations we are formed as individuals in the system of such relations, our view of ourselves consists of the assessment of us others. We all need love, acceptance, approval, participation, affection, warmth, care. It is not surprising that difficulties in relations, i.e. the inability to experience and give the above status and experience, lead to a significant deterioration in the quality of our lives. With such issues successfully in practical psychology. Transformational games are, in this case, as one of therapeutic tools, with a particular feature. The fact that the classical interaction of the client and of the counselor in the psychotherapeutic space is of an immediate nature, in which some customers are quite difficult to open (expressivity) and allow the therapist to influence them (availability) (D. Bugental, 1992). These two facets of presence perhaps it is easier to develop in the game, because in this case the figure of the consultant goes into the background, becomes the background, giving place to the facilitator, whose role has no obvious influence functions. Such features of the t-games significantly reduce the time necessary for the participant to self-realization, allowing to reduce the standard tensions of the person in matters relating to personal relationships. A comprehensive look at aspects of relationships and myself in them make possible the realization and the shift to sustainable behaviour, reactions, attitudes, and expectations related to relationships, what allows to deduce them on qualitatively new level.
point (meaning). Category of meaning is a Central theme in the discussion of basic personality traits, the study of this phenomenon is the subject of the works of domestic and foreign psychologists (Vygotsky, 1934; V. Frankl, 1988, etc.). The definition of its purpose, a deep experience of his interest in life is associated with the production of important goals, identifying and directs human activity, making it meaningful and subjectively important. In the course of the transformation of games the participant is given the opportunity to return to ourselves, to go of the limiting framework of the usual social conditions for new way to communicate with you, to feel, to hear themselves and recognize those aspects which will help to finish the formation of ideas about their own purpose and gain the personal sense.
Achievements (accomplishments). When we have something interesting, we are passionate, positive, consistent and full of ambition to implement his plan, there is a high probability of a positive result for us. Our successes give us the opportunity to experience the brightest emotions in the moment of performance goals and to use memories of success as a powerful support resource in difficult life circumstances that makes us persistent and patient in achieving results. Transformational games can help the player to structure the path to the dream, to focus attention on key aspects of the realization of a desire, to see their internal constraints, which facilitates movement to the evening and brings the moment of achieving, accelerating.
All five elements are in dynamic interaction, in a certain way, influencing each other. Thus, the study of one aspect of life provides good conditions to improve the quality of all the others, and in this sense, does not matter which element you want to start your journey of transforming their lives and gaining prosperity. Much more important to prove a willful effort to start this way, what also can help the transformation of the game.
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